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Description of trapped creative writing

[Write On Wednesday] Trapped

The Write On Wednesday story prompts are designed to prompt quickly-written stories that you can share in the comments. It’s a warm-up exercise, to loosen up your creativity muscles. Come back every Wednesday to see a new prompt.

If you’d like more accountability, support and structure as you warm up your writing for StoryADay May 2012, why not join the Warm-Up Writing Course? Click here for details.

This week’s prompt was conceived as a character study, but the more I think about it, I realise it can focus on descriptive writing, point of view, or almost anything!

The Prompt – Trapped

Write a story where the main (or only) character is trapped, literally or figuratively.

Literal traps can be prisons, a locked room, the side of a mountain, inside an alien spaceship, a bear trap, a maze, anything you can imagine! (Personally, I’d love to see someone write a claustrophobic locked-in-a-box story with only one character, and see how you manage to sustain that — great opportunity for character and description!)

Figurative traps could be anything from a bad marriage to con and could be a fairly conventional short story that lets you work on your dialogue or plotting.

What will you write?

  • Don’t worry about your audience and who might read it
  • Make sure your story travels from start to end: don’t just write a scene, make someone or something change between the first word and the last.

The Rules:

  1. You should use the prompt in your story (however tenuous the connection).
  2. You must write the story in one 24 hr period – the faster the better.
  3. Post the story in the comments — if you’re brave enough.
  4. Find something nice to say about someone else’s story and leave a comment. Everybody needs a little support!

Optional Extras:

Share this challenge on Twitter or Facebook

Some tweets/updates you might use:

Don’t miss my short story: Trapped #WriteOnWed #storyaday http://wp.me/p1PnSG-pA

This week’s #WriteOnWed short story prompt is a cool old map! #storyaday http://wp.me/p1PnSG-pA

Come and write with us: Trapped! #WriteOnWed #storyaday http://wp.me/p1PnSG-pA

See my story – and write your own, today: Trapped! #WriteOnWed #storyaday http://wp.me/p1PnSG-pA

If you would like to be the Guest Prompter, click here.

6 thoughts on “[Write On Wednesday] Trapped”

Hi there…Just a tiny bit of flash fiction from me, given my current writing challenge I didn’t have time for much else but I did want to get involved. Thanks for the prompt, it was fun!

Laura was hot and sticky, warmed by the crowds and the oppressive atmosphere. Hundreds of bodies sitting lay strewn around her on chairs, on the floor, heads supported by back packs and rolled up jackets. Hungry tired children tugged at their mothers skirts, all wound up but nowhere to go. She brushed hair away from her face before fanning herself with her wide brimmed hat. All ready for her greatest adventure, but unable to take one step toward freedom. Laura felt the frustration rise in her chest as she checked the monitors for signs of change. Nothing.

Her mother had warned her that heading off on a package holiday to Marbella alone would be a disaster, but she had at least hoped that any disaster would have involved too much sun, too many cocktails and the wrong man in her bed. Being trapped in the departure lounge wasn’t exactly what she’d had in mind.

Ha! I wasn’t sure where that was going Marbella! Nice!

Thanks for ‘playing’. Impressed you managed this as well as your regular daily writing. Amazing, isn’t it, how writing begets more writing?

It’s dark. Or she’s blind. Oh God, is she blind?

One hand scrabbles at her face, her other on the floor, pushing her body up from its fetal position. Her breaths come fast and shallow. Heart racing, she blinks and swivels her eyes in their sockets. The air feels — what? Close? Blinking more, four, five, six times, she’s gradually aware of a dim line of not-quite-light in front of her. A thin patch of hope. She is not blind.

Then it is dark. Her arms splay out: a Moro reflex, reacting to her new world. She slams her knuckles, hard, on smooth cool walls. She’s inside something. Of course she is. She can hear her gasps for air echoing back at her, ugly, rasping gulps. Hint of a wimper. The air seems thin, her chest tight. Her arms flail to the roof, just inches from her head as she sits on the floor. How much air does she have? It’s running out now, she knows it.

Where is she and how did she get here? Unable to see or remember, she starts to lose herself. Bright spots of light appear at the edges of her vision: a way out?

Something (Instinct?) tells her to get her head below her heart and she obeys without thinking (why would she? What does she know? Not even who she is!). As the blood rushes to her head, the spots of light fade and something (Instinct? Training?) directs her to breathe deeply, slowly. Her chest loosens and her lungs fill with good, if slightly stale air. Her palms are slick and she is still in a box in the dark, but she will not panic.

Head on the cold hard floor, rear in the air, (child’s pose) she breathes. An image: A soldier and civilian, one fair, one dark, across a tiled room from her. The soldier starts to smile.

But she cannot make herself remember.

Concentrate on something else, she thinks. Stretching her arms out, she measures her world in sweeping motions. An arm span on each side, half a leg-length behind. Gingerly she tilts her head and opens her eyes, searching for the thin line of not-quite-light. For a moment she can’t find it. She sways, suddenly dizzy. then she sees it. A distinct line of slighly-less-darkness, running along the floor. A door? Another wave of dizziness hits as she realizes she cannot judge how far away the line is. It could be a tiny line at arm’s length or a four foot crack a hundred yards away.

She closes her eyes and shuffles forwards on her knees, head still down, leading with her hands. The floor is gritty. Sand? There was something about sand. A desert. Landing craft. Swarms of silent soldiers, swift and purposeful. Like ants.

She shuffles forward. After maybe six feet she can feel the space closing in on her again, and her fingertips touch a vertical surface. Smooth, but there! That’s a crack. It is a door.

She starts to feel upward, methodically searching for a handle, a catch, a hinge, anything she can use. Her breathing is under control now and in the silence she can hear the rough skin of her hands brushing the smooth wall, searching for a chink in its armor.

And then there is something that she feels more than hears. A low whump and a rumble. She jerks back from the door as if scalded, scurries crablike to the back of her cell and crouches there, waiting.

The rumble is gone but it has triggered something. An image of smoke and brightness and a broken doorway. Again, the man and the soldier, the soldier flashing her a triumphant smile. Then brightness. A concussion grenade. (How does she know that? But she does knows it as surely as she knows she is in the dark, and how to stop herself from fainting.)

Silent, she crouches. She gets her feet underneath her, arms around her knees for now, but ready. She is aware of her senses, on autopilot, measuring the space, calculating the right angle for a leap forward if her captors open the door.

And she can hear them coming. Muffled voices. The heavy tread of feet in military rhythm. Every muscle tenses. She is feral. She is ready.

The footsteps stop. Voices confer. There is a faint beeping and a click. The line of not-quite-dark begins to brighten and expand into a triangle of white-heat. She takes a deep breath and closes her eyes against the dazzling light. The door opens outward (a terrible design. Why does she know that?) and she leaps. She doesn’t feel the pain of her shoulder-charge against the thick door of her cell, though part of her is aware is will hurt later. If there is a later.

The fingers of her left hand sink into soft flesh and she can feel the rigid windpipe under her thumb even as she brings her right up for a below-the-belt blow. Pride. She has judged it just right. Wait ’til she tell Robinson about this. But who — no time. Momentum carries her forward and bears her victim to the ground beneath her where she continues to pound surgically at each the vulnerable spot she can reach. She has started to open her eyes in bursts to get her bearings, but still guard against the dazzling light. She knows there are two, maybe three more men around her, stunned into inaction, but not for long. She calculates she has time for two more jabs before they wake up and grab her. She shifts her weight onto her feet, ready to run. Instinct? No. Training.

No-one has laid a hand on her, but she reels as if she has been punched. She has been trained for this. It is only a fraction of a second but it is enough. Heavy hands grab her arms and try to pull her upright. She tightens her grip on the cartiledge in her left fingers. Voice are screaming at her but she cannot hear them. Everything is too bright and too loud. She flails and struggles, but they are too much for her. Still, she keeps her grip on the prone man’s throat.

Until she hears it. One sybillant syllable.

It comes from the man underneath her. She knows that he is talking to her. She opens her eyes and looks blearily at the purpled face, eyes pleading.

“Sir…” he manages again.

And she remembers.

“Robinson?” She whispers it, sees the relief in his face even before she loosens her grip and allows the hands to pull her upright.

The man on the floor coughs and rolls himself into a ball, heaving great breaths into his lungs. He massages his throat for a moment before staggering upright and snapping off a passable salute, in the circumstances.

“You’re alive then, Captain?” he croaks, with a crooked grin.

She salutes back. Captain. Sir. She is Captain Stasia Utler. Registration Number Four Dash Three Dash Seven Nine Four, King’s Elite Forces.

She looks around the bright, tiled corridor and sees three more slightly nervous soldiers standing around her, each sporting the gold cross of the King’s Elite on his sleeve.

And then she remembers it all.

It had been the last stage of the assault. It was bloody and fast but they were through. She had seen Robinson take the minister into custody. Their eyes met. She had felt her mouth start to form the tight, quick smile of congratulation that was all she would allow on missions. Then a flash. Then darkness. Then this.

“Sorry Sir,” Robinson says, a little less hoarse now. “One of them got past us. Had a flash rocket. Knocked us back just long enough for them to snatch you.”

“You lost the minister?”

Her voice is low. Threatening.

“Wouldn’t have come to get you if we had, Sir. Wouldn’t have liked to hear what you had to say about that. No, Sir, we secured the prisoner then came down here and kicked a few arses around until we found out where they were keeping you.”

The captain flashes her rare, brief smile and Robinson’s grin widens.

“Good job, lads. Let’s go and see what you’ve got for me then, shall we?”

Nodding curtly, Captain Utler heads for the staircase at the end of the corridor. Robinson is at his proper place beside her — her right hand. The three other members of her squad bring up the rear, close in behind her. And now she doesn’t just remember. She knows. She is no mewling newborn. She is one part of a powerful body, where all the parts work together or they don’t work at all.

Footsteps in perfect unison, as if one person’s alone, echo off the walls.

I was almost there, but I turned back again. Why can I never take the last step, Sarah thought to herself. Her depression set in again…that dark, foreboding that sapped her strength; the listlessness; the self hate.
She, at thirty years of age, heard again the voice of her father yelling, “You didn’t think. You never think.”
Why am I so stupid, she wondered? She knew she was stupid. Her older brother had told her so that daily. Whenever she was close to success, she did something so dumb that no one could overlook it.
At the urging of a friend, Sarah consulted with a counselor.
“I can never take the final step to success. I’m so stupid.”
“Are you sure about that? According to your history you have advanced degrees and you have held a job for 8 years.”
“Oh, well, anybody can do well in school. You just have to do what the teacher says…and my job is really easy. Anyone could do it.”
“I think you are underestimating your abilities…but tell me, what happens when you back away from a final step to success? What do you think? How do you feel?”
“I get this awful feeling that I am a fraud…that if anyone sees who I really am, they will hate me.”
“A fraud in what way?”
“Everybody thinks I am smart, but I’m really not. I’m afraid they will find out the truth.”
“Who taught you that you were not smart?”
Sarah told the counselor what her father and brother had said to her over and over.
“Sarah, were your father and brother correct?”
“Oh yes. They are a lot smarter than I am.”
“How do you know?”
“They told me.”
“If I told you I have green hair, would you believe me?
“Of course not, that’s silly.”
“If I told you I am smarter and better educated than you, would you believe that?”
“Yes, I’m sure that is right.”
“Actually, Sarah, you have more degrees than I do, and I’ll bet that if we took IQ tests, you are just as smart as I am, if not smarter.”
“That can’t be.”
“Why not?”
“Because you are successful and I’m not.”
“Sarah, I think what has happened to you is that you were brought up in a family that did not honor your abilities, perhaps because you were a girl. That happens a lot in our culture. I think you have been trapped in the untrue lessons you were taught as a child. If you are willing to work with me, I’d like to help you learn the truth about your abilities and capabilities. Will you work with me?”
“I guess so.”
“Don’t guess. It will not be easy. Most people are afraid to let go of their negative self evaluations…but the results are well worth the effort. Are you willing to work with me?”
“Yes.”
Sarah worked with her counselor for 18 months. Over that time, she was able to take several big steps toward success. Her depression lifted, and she began to have fun for the first time in her life.

@ jflorob Thanks for posting. I got a strong sense of Sarah as a real person – and yet she wasn’t so weak as to be annoying. Well done! Scary and true.

trapped – quotes and descriptions to inspire creative writing

You think I’m trapped, but I have a handle on the situation.

Show me a room with no door and I’ll make one with the power of my thoughts. Before you can blink I will have both it and the key. Blink again and you will be the one trapped in there, not me. I am Lucy. Hello.

Baby, have the courage to trap me. I need you to. That’s how I feel safe. I can get out if I want to. I can make a door, make a key or walk through the walls. I’ll only ever be trapped as long as I want to stay. But trap me anyway. It is my medicine.

I had a hundred million traps to work my way through. There is no safe that can hold me lest the one I want to call home.

I don’t pick locks, I pick the traps I want to be in. I think yours would be so very fun.

I was trapped for so long that I lost faith that there was a world beyond the walls. After that. After feeling free light my fear of being trapped again became all consuming. So, I figured out all the traps, the codes, the combinations, the locks. I can make any key and command a door to appear. I became magical. Or, to mortals I am. I grew to feel safe again. Now that I am free I need a home. I need love. I need a place that protects and cares. I need to give love back. So, when are you going to invite me in?

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Creative writing lesson plan grade 6

Search Creative Writing Lesson Plans

Out for the day? Use this daily sub plan to make sure your class is ready to continue learning! Your substitute can keep your students learning in your absence by using these lessons, worksheets, and activities.

Students put their knowledge of animal adaptations to the test when they create a new creature with its own unique set of adaptations!

In this lesson, your students will go through the writing process to write about their perfect pets and then make a 3-D version of this pet, mount the final draft, and display it.

Social studies, reading comprehension, and writing come together in this high-engagement lesson about Native American legends!

Set your classroom up for success with this daily sub plan featuring lessons, worksheets, and activities! This resource is a great way to prepare for a substitute in your classroom. Your substitute can keep your third graders learning in your absence by using this packet of material. This teaching resource highlights fiction comprehension, creative writing, social studies skills, and math challenges.

Creative Writing

The planner is split into 3 sections. It uses symbols to help students remember the flow of the plot. It is helpful to use the physical gestures as a writing reminder.

Exposition and Initial Incident. Use a photo or other device to brainstorm ideas. In this section, students consider:

      • what kind of hook they could use to entice their audience (eg. sound, action, thought/question/feeling, etc.),
      • how they will share the basic beginnings of a story (who, what, where, when)
      • how the story changes- in the initial incident.

      Rising Action-Climax In this section, the planner is built by imagining a variety of ideas that could happen. (Note the ‘maybe. or. or. )

      Eight Free Creative Writing Lessons

      I know I throw around the word favorite all the time. But this is the truth: teaching creative writing lessons is my favorite.

      I have taught creative writing enrichment for summer school students. I have taught creative writing in various homeschool settings and co-ops. I have taught big students and little students. And I love it.

      Since I love to share homeschool co-op class ideas, I have compiled the creative writing lessons from a co-op class that I taught.

      Creative Writing Lessons for a Homeschool Co-op Class

      First, please remember that any teacher can use these creative writing lessons. You don’t need to be teaching homeschoolers. You can be a classroom teacher or a homeschool teacher at home with one student. You can even be a librarian who needs a fun program series.

      Second, I used these creative writing lesson plans with upper elementary students (with maybe a few 7th graders thrown in). However, you can adapt and use them for older students or younger students!

      Creative Writing Lesson Plans

      Creative Writing Lesson One

      The first lesson focuses on cliché and metaphor. It prompts students to consider how words matter.

      Creative Writing Lesson Two

      The second lesson teaches students about sensory details: why they are important and how to include them in their writing. Students will begin using sensory details to evoke smells and sounds and sights.

      Creative Writing Lesson Three

      The third lesson introduces showing vs. telling. Students learn how to recognize authors who utilize showing, and students are able to articulate the difference between showing and telling.

      Creative Writing Lesson Four

      The fourth lesson teaches students how to capture images. We use examples of poetry and prose to discuss this important writing skill.

      Creative Writing Lesson Five

      The fifth lesson introduces the story elements of character and conflict.

      Note: You may choose to split this lesson into two lessons since it covers two big elements. I only had nine weeks with my students, so I had to jam character and conflict together.

      Creative Writing Lesson Six

      The sixth lesson introduces the students to point of view and perspective. We have fun reading poems and using pictures to write descriptions from different points of view.

      Creative Writing Lesson Seven

      The seventh lesson puts everything we’ve learned together. I read the students some fractured fairy tales, and we watch some, too. Students then use the prewriting activities and their imaginations to begin drafting their own fractured fairy tales.

      Creative Writing Lesson Eight

      The eighth lesson focuses on revision. After a mini-lesson, students partner up for peer editing.

      For our final class day, students bring revised work, and I host coffee shop readings. This is a memorable experience for students (and their teacher).

      Creative Writing Lessons FAQ

      Since posting these creative writing lessons, I have had lots of questions. I decided to compile them here in case you have the same question.

      Q: What are copywork quotes?
      A: Copywork quotes are simply great quotes that students copy as part of their homework assignments. You can use any quotes about writing. I’ve included my favorites throughout the printable packs.

      Q: Can I use this with a younger or older student?
      A: Absolutely! Just adapt it to meet the needs of your student.

      Q: Can I use this for my library’s programming or my homeschool co-op class?
      A: Yes! I just ask that it not be used for profit.

      Do you have any questions about teaching creative writing? What’s your biggest hang-up when it comes to teaching creative writing? I’d love to hear from you and help you solve the issue.

      Comments

      As long as you are not profitting from using them, they are yours to use! Enjoy! Wish I could be there to help facilitate all those young writers!

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Creative writing aims

Our Mission, Goals, & Objectives

The academic mission of Lebanon Valley College’s program in creative writing is to develop writing skills in a variety of modes and for a variety of audiences, while also developing abilities in critical thinking and creative problem solving. The program achieves these objectives through courses centered on craft, process, and aesthetic traditions in all of the genres we teach. Students are engaged through multiple experiences pertaining to creative writing: workshops, seminar courses, readings by visiting writers, internships, and interdisciplinary collaboration. Graduates of the creative writing program are equipped to work in a wide variety of fields and to pursue graduate study.

Creative Writing Department Goals and Objectives

Program Goal 1

Students will demonstrate the ability to comprehend complex texts and draw inferences from what they read.

Learning Outcomes: LVC’s Creative Writing majors successfully propose and present their analytical work at national and regional academic conferences and LVC’s Inquiry celebrations.

Program Goal 2

Students will demonstrate the ability to distinguish between works from various aesthetic approaches.

Learning Outcomes: LVC’s Creative Writing majors use their skills of discernment and aesthetic understanding as editors of Green Blotter, our campus literary magazine, and in contributing book reviews and other publications to the literary landscape.

Program Goal 3

Students will demonstrate the ability to use formal, aesthetic, and rhetorical conventions within the discipline.

Learning Outcomes: LVC’s Creative Writing majors have, in recent years, gone on to a variety of highly competitive graduate programs, earning teaching assistantships and merit-based fellowships in the United States and abroad.

Program Goal 4

Students will demonstrate the ability to write with clear expression and to specific purposes.

Learning Outcomes: LVC’s Creative Writing majors acquire sought-after internships and professional experiences in a variety of writing, editing, and content-creation fields.

For more information on learning goals and outcomes, contact [email protected]

Learning Goals & Outcomes

As a student of creative writing, you will create original works of literature, culminating in a significant, extended body of poetry, fiction, and/or creative nonfiction that manifests your artistic potential.

These literary works will demonstrate the following aspects of your craft:

your own voice and style as a writer, which you have discovered and developed

your use of the central subject matter that comes out of your own individual life experience and from your imagination

your understanding of the creative process as a forum for critical as well as intuitive thinking, as well as problem-solving

your awareness of the literary, cultural, and historical contexts within which you write, including the influence of past and present literary forms, structures, styles, and traditions on your artistic choices

(for poets): your ability to shape a poem in terms of lineation, stanza structure, rhythm, and sound; and to effectively work within the parameters of various poetic forms

(for fiction writers): your ability to invent and organize plot; develop character; modulate tone; make use of evocative imagery; and shape and control the formal in both modular and linear narratives

(for creative nonfiction writers): your ability to establish a distinctive voice and a clear sense of purpose; provide insightful reflection on the chosen subject matter; render vivid scenes complete with dialogue; distinguish between various types of nonfiction including memoir, personal essay, and literary journalism; and determine when and where to use research, as well as appropriate sources and research methods

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American university of paris creative writing

The American University of Paris, France

Come spend the best part of your summer living and studying in one of the world’s most remarkable cities. Located on the Seine River in view of the Eiffel Tower, The American University of Paris is the premier English-language university in France offering the fully United States accredited liberal arts curriculum. Its summer academic experience is truly unique. Courses are exciting, relevant and often incorporate the city of Paris into the learning experience. Students learn in its museums, paint or photograph in its streets, study the multiethnic world of contemporary French life and immerse themselves in European culture. You may take a seven-week course from June 3 to July 20 or enroll in three-week options in creative writing, poetry, film or French language immersion from June 3 to 26 or June 28 to July 20. If you are adventurous, naturally curious, enjoy traveling and meeting people of different cultures and backgrounds, consider spending part of this summer at The American University of Paris. Enrollment in courses and applications for programs open in February. AUC students must apply through the Office of International Programs and Services (IPSO) by completing the summer study abroad application before March 25, 2020.

American university of paris creative writing

This year, AUP is offering three-week Creative Writing courses in July, which may be of interest to members of The Loft Literary Center. Our workshops offer participants the opportunity to write and share creative nonfiction, poetry or fiction in a workshop-style format working with our accomplished faculty members, Siân Dafydd, Biswamit Dwibedy and Amanda Dennis. This year we are pleased to offer two competitive travel stipends of up to €500 each to outstanding participants. All participants who wish to be considered for the travel stipends must submit their applications by March 31, 2022 by emailing [email protected]

For every course, participants have the choice of enrolling for university credit or just for audit at a reduced price. Visit our website for more information or to apply for Summer 2022. There, participants can also learn more about our housing options and optional cultural excursions that can help enrich their experiences even further.

Major support for Loft activities is provided by Loft members, Amazon.com, Patrick and Aimee Butler Family Foundation, William Randolph Hearst Foundation, Jerome Foundation, McKnight Foundation, National Endowment for the Arts, Target Foundation, and the voters of Minnesota, through a Minnesota State Arts Board Operating Support grant thanks to a legislative appropriation from the arts and cultural heritage fund.

We acknowledge that the state of Minnesota is located on the traditional, ancestral, and contemporary lands of Indigenous people. The Loft and Open Book are built within the homelands of the Dakota people. The Loft recognizes the original peoples of this place and affirms tribal sovereignty.

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Rubric for written research paper

How to Research, Cite, and Write a Research Paper

To write a Research paper use a Bibliography for your references; you must use at least 3 Peer-reviewed or Refereed Journals. Keep in mind that for most of writing assignments you are not allowed to use first person. To create and keep track of your citations, you may use a software. Many source software are available to keep track of your research. For example Bibtex is a well known open source software that enables you to keep track of your research, references, and access time. And when time comes, you can use Bibtex to create your reference page or Bibliography depending on your citation style.

In most of your courses, you will get your grades back with grademark comments on Turnitin. (You will find the link to your paper submission on Titanium; after few minutes of your submission, you will get your similarity percentage. Similarity under 10% is desired for most of undergrad courses. If you do not title your reference page correctly, Turnitin engine may count them as similarity percentage; It is possible to remove those manually; however in most cases it is tedious task.

After grades are posted for your paper, on the same link, you will find the grademark comments and your overall grade. Before your next submission go over your detailed paper feedback and incorporate the feedback for future assignments.)

For Computer Science and Engineering writing assignments, you must use MLA, APA, ACM, or IEEE Formatting as instructed by your instructors. To create your paper to send for publication, there few open source software that makes your paper look more professional. The most common use word processor is LaTeX.

For more information regarding each citation format, you can use these links:

Rubric for written research paper

Adobe PDF Library 8.0

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Photos for creative writing

20 Picture Writing Prompts for Middle School

We’ve got something special for you today. We’ve created 20 unique and inspiring picture writing prompts to encourage even the most reluctant middle school students to write their hearts out.

An image presented with a simple intriguing premise really can put the imagination instantly into overdrive, and that’s what we’re aiming for with this collection of free printable PDFs.

We love hearing from teachers around the country and the world telling us how they’ve used our prompts to inspire a class of students to get writing (and keep at it), so do feel free to get in touch if you’d like to share your feedback with us.

Ok, let’s get into it…

How to use these picture writing prompts:

There are many ways you can use photo prompts to inspire writing – ultimately it is all about triggering that first spark of an idea, to help get the imagination ticking over, and those wonderful words flowing out.

  • You might try putting one of the below prompts up on the big screen for the class, and having them write a short story then and there.
  • Why not do this each day for a week, with a totally new and unrelated picture prompt on the screen each day. Your class won’t be yawning thinking about their writing anymore!
  • You could always give out 3 prompts to each student (either printed, or in PDF form) and let them select the prompt that really speaks to them. They can then write a short story or other creative writing piece using that prompt as inspiration.
  • If your students need something more complex, why not try giving them two unrelated prompts from the collection below, and have them weave a story that incorporates both aspects fully.

As I mentioned, there are any number of different ways to use photo writing prompts to get the words flowing, and I’d love to hear how you and your class are using them!

A Year of Picture Prompts: Over 160 Images to Inspire Writing

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Related Picture Prompt Credit. Clockwise from top left: Sidi Bou Saïd, Tunisia, by Soraya Ben Hadj; London by Sophia Goldberg; Brooklyn by Tamara Yurovsky; La Marsa, Tunisia, by Soraya Ben Hadj; San Francisco by Julie Gebhardt; Groznjan, Croatia, by Julieta Seba.

  • June 1, 2017

Update, Feb. 15, 2019: Learn more about how to use our 1000s of writing prompts by watching our free on-demand webinar: “Give Them Something to Write About: Teach Across the Curriculum With New York Times-Inspired Daily Prompts.

This school year we added a new feature to our daily lineup of student activities. Called “Picture Prompts,” these short, accessible, image-driven posts feature photographs and illustrations from The Times, and invite a variety of written or spoken responses — from creative storytelling to personal narrative to constructing an argument or analyzing what a work of “op-art” might be saying.

Teachers tell us they use these prompts to inspire student writing — whether in their journals, as a timed opportunity or to practice inferring meaning “without worrying about getting the right or wrong answer.”

They also use them with a variety of learners, from high school to middle or elementary school students to English Language Learners of all ages. As one teacher put it, she uses them “for helping teenagers to start talking to each other.”

Below, we’ve categorized the 160+ prompts we published during the 2016-17 school year based on the type of writing they primarily encourage students to do. All are still open for comment. Plus, we have a lesson plan on how to teach with Picture Prompts, along with other Times images, in case you’re looking for more inspiration.

If you use this feature with your students, or if you have other ideas for how to use images and writing prompts with students, let us know in the comments section.

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MDS GDV110 – ‘One Game a Day’ Assignment

Media Design School’s GDV110 students come up with a game idea a day.

Day 24 – High School Homework

A submission by calebmcculloch for MDS GDV110 – ‘One Game a Day’ Assignment 24

High School Homework

High School Homework is a student homework simulator. The player takes the place of Bobby Johnson, a fifteen year old year 10 student in high school. Each day Bobby gets given a topic to write an essay about and its up to you, the player to make sure he passes!

Each level is a in game day, and the player must help Bobby progress and pass high school. Yes that means that you, the player must write an essay for every schooling day of Bobby’s high school years! Each essay has a time limit of one hour to write and it will be graded upon punctuation, spelling and covering the topics needed. You, the player, must do you own study outside of game time to make sure that you have all the knowledge needed for the essay. A searching algorithm will check each essay for keywords that relate to the topic. The players essay will be graded either with a N (not achieved), A (achieved), M (merit), or E (excellence) as this is the normal NCEA system.

If the player continuously fails his essays his year average will drop, if this average is below an A by the end of a year then the player loses the game. This is the only fail state.

The player will win if Bobby Johnson somehow manages to graduate high school.

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More submissions by calebmcculloch for MDS GDV110 – ‘One Game a Day’ Assignment

Wall Runner Races

A submission by calebmcculloch for MDS GDV110 – ‘One Game a Day’ Assignment 52

Wall Runner Races is an endless gravity runner game designed for ios and android devices. The player runs along the inside of a large 3D tube. The player will have to tilt the device to make the character run either left or right and the player can also tap on the screen to activate different power ups you may pick up. These power ups include speed boost, jump, gravity reverse, invincibility, slow motion, and others that can be used offensively such as projectiles. All of these power ups are one time use only and the speed boost, invincibility and slow motion only take effect for a few seconds.

There will be two main game modes for the players to choose from. The first is just the classic endless mode. The player will have to last as long as he can on the track while obstacles pop up and parts of the floor fall away. The second game mode is a multiplayer race game. Friends will be able to race each other along the insides of these 3D tubes. They will be able to use the abilities on each other in order to get ahead. I imagine Wall Runner Races will play like a mix of classic kart racing games and newer endless runners.

Escape The Room – Dinner Party Surprise

A submission by calebmcculloch for MDS GDV110 – ‘One Game a Day’ Assignment 51

Today game idea is an escape the room type game that the players will physically enter and try to escape.

The basic story for this escape the room game thing. Is that a bunch of people have been invited over to a billionaires apartment in upstate NYC. All is going well until he leaves and never comes back. You, the guests discover that all of the doors are locked and you find note that he plans to kill you all upon arrival. Try to escape before he returns!

  • 1)There is a number hidden somewhere on the first 2 paintings in the living room (3 and 6). The third painting has the letter “C” on it. The paintings all have to do with water being heated in some way.
  • a.The guests must turn up the Jacuzzis temperature to that number (36 degrees C) and then a small door imbedded into the side of the Jacuzzi will open.
  • 2)Inside the door is a cake recipe with a list of ingredients. Some of these ingredients are circled. (This is a red herring)
  • a.The guests must actually thaw out a frozen cake (found in the freezer) and inside will be a key, a knife, and pillow feathers.
  • 3)Inside one of the couch pillows will be a box with no lock. Inside the box will be a tape measure and a sentence saying. “Something isn’t right about this apartment.”

Mars Faction

A submission by calebmcculloch for MDS GDV110 – ‘One Game a Day’ Assignment 50

Mars Faction is a resource gathering factory game. Each player is assigned a different faction and all must survive on mars. The players are viewed from a town down view and are controlled with the WASD keys. The players must start from basics, mining metals and rocks from the surface of the planet, gaining enough reasources to slowly automate things. The players must build intricate factorys to gather, along with defences to protect against mars’s harsh environments and other inhabitants. The object of the game is for each player to have a large sprawling base that is covered in pumps, pipes and pistons, all designed to efficiently gather resources and then turn them into objects. Players must find an engery source and use that to power systems, build drones that defend and construct ways of transport to get around.

As the players build these factories the current population of mars, a huge swarm of alien beasts, will become enraged and wage war against the human structures. The players will have to decide whether or not to form alliances and share resources or to face the wrath of mars along.

The idea behind Mars Faction is to combine Open TTD and Factorio.

Cooking Simulator

A submission by calebmcculloch for MDS GDV110 – ‘One Game a Day’ Assignment 49

In Cooking Simulator the player takes on the role of a master chef in a 5 star restaurant located somewhere in France. The player will get a first person view on the kitchen as if he where the chef. The player will move around with the WASD keys and pick up and use cooking utensils with the mouse. To cook, the player must grab good items and then use them on different things (like putting them in a pot, or oven etc. ) Once the player has selected a tool he can then use it on the pot or oven or whatever. This will make the chef do that action for a set amount of time. The chef will have full reign of the kitchen will thousands of different recipes to choose from and heaps of ways to cook each one. Once a meal has been prepared the chef will be graded by the customer and given a rating and gain experience. With the experience, the player can purchase more advanced recipe books that hold more difficult recipes to make and meals to prepare. The player can only cook something if he has the recipe for it. The recipe books can come in different styles like for example: Japanese or Mediterranean food.

Concrete Jungle

A submission by calebmcculloch for MDS GDV110 – ‘One Game a Day’ Assignment 48

Concrete Jungle is a post apocalyptic generation game where the player must player as ordinary animals surviving in a overgrown city. Humans have long since left and animals are left to roam and create a new food chain in this strange territory. Will you rise to the top? At the start of the game the player may choose which species he is from a series of animals. Like different breeds of dogs, cats, and other animals, horses, crocodiles etc. These animals will all have different traits and stats that help out and affect the animal in different ways. From here the player must hunt food, feed, find or make a den, chase out or animals from your hunting grounds, find a mate, and then start up your dynasty. Once one of your animals dies you get to play as the strongest (or oldest of your children).

As the player explores more of the city, he will get to unlock new areas, come across big packs of animals, and start must territory fights. The game is over if you have no more playable animals left in your dynasty to play as.

Wood Loggers

A submission by calebmcculloch for MDS GDV110 – ‘One Game a Day’ Assignment 47

Wood Loggers is a 3D race against the clock style game where the player must take on the role of a lumberjack away up in the Alaskan woods. Each day you must chop enough wood to be able to sell to make a living as well as to use as fuel fire and also as supplies to construct buildings. The problem is that there is only a little sunlight each day and the cold at night will kill you. The player must manage his time, chopping and haling wood, building defenses and sheds and other buildings, and also loading up wood into the truck and taking it to the depot to sell for money. The player can use the money to buy food as well as tools, medial supplies and defenses. Wolves, bears and other animals will come at night and try attack you, if you defenses are not good enough you will die. The days will get harsher and harsher as winter progresses. The goal is to get through the hardest part of winter, you must survive 50 days. Your score will be based on how much money you made.

Way of the Thief II

A submission by calebmcculloch for MDS GDV110 – ‘One Game a Day’ Assignment 45

As you probably guessed Way of the Thief II is a secqual to the game idea i posted yesterday, Way of the Thief. This game takes place almost immediatly after the first one. The player has just escaped from the barons lair thing and has found out upon arrival of The City that The Baron has claimed he killed you and dragged your name through the mud. With your reputation ruined and your horde of gold plundered, you set of on quest for revenge to kill the only man to ever outwit you, The Baron.

The player must now spend his time scouting out the city, doing small quests and assassinations to make enough money to live off and buy equipment. You use you time wisely discover the city’s secret passes and tunnels. Make friends with people who will give you opportunities and kill people who hinder you. You are still mainly a thief and don’t do well in head-on combat. Stick to the shadows and plot your kills from the darkness. Work your way up in society under a new name, get into the Barons keep, kill him, and escape.

The Way of the Thief

A submission by calebmcculloch for MDS GDV110 – ‘One Game a Day’ Assignment 44

The Way of the Thief is a first person stealth game. You, the player takes on the role of a medieval hired master thief from some fantasy universe. You charge high prices but your the best there is. There’s no door you can’t unlock and no guard you can’t slip past. Any task you take is already considered ‘done’ before the coin touches your hand.

While playing TWotT there will be a narrator that tells are story based on what you do similar to how the narrator in bastion works. The game starts while you are at the peak of your fame. You start in the middle of a city at night. with many different scrolls containing tasks with huge sums of cash from rich merchants, barons, etc. The player will then get to choose one and travel to the guy to do collect the gold before doing the quest. The player will have all of his tools and skills etc.. and will feel very powerful (yes this is how every assassins creed game starts, i know) but something happens on your task, maybe the guy is smart and knew you where coming, and you get captured and questioned. This guys wants to know how you become so good.

So the player will go back in time and relive the thieves life, starting from nothing and being clumsy and unskilled and poor, become greater and more famous and rich. The game play is similar to that of the old Thief games. You would have a map and compass and would have to navigate yourself around the city, no hand holding etc.

The player will get time to experience his well earned fame and wealth when he is at the height of his ability. And then he will come across a quest that is vaguely similar, the quest from the beginning. The player will get captured again and then the game will come back to real time. The guy who captured you brings you to his castle thing and says that he’s going to kill you. The player then has to use everything he has learnt while playing through this thief’s lifetime to escape alive.

Hack the base!

A submission by calebmcculloch for MDS GDV110 – ‘One Game a Day’ Assignment 43

Hack the base! is a two player vs game where each player is tasked to construct a complex base. Each player can design how the rooms are laid out and where the walls are, as well as a large variety of defensive systems and traps. Players can also place guards and set their patrol routes and what they are armed with. All of this things by given a price and each player has a price cap. If one player is higher ranked than the other, the lower ranked player will receive a higher cap to compensate. Each player must also Once this has been done, the players must then place a server in on the rooms, this is the objective. Players can design bases in their own time and choose a premade base before they go into the match making queue if they wish.

After the construct phase each player is teleported to the other players base where they must get past all of the security and get to the server alive. The players will have equipment that they choose before hand (similar to the bases) and they can use this equipment to help get past. Once at the server the player must complete a ‘hacking’ puzzle type thing and if they succeed, they win money to spend on stuff.

Dreamzoo

A submission by calebmcculloch for MDS GDV110 – ‘One Game a Day’ Assignment 42

Dreamzoo is designed to be purely an enjoyable visual experience for the user. It is recommended that the player should use an Oculous Rift or similar virtual reality equipment. Similar to how Proteus plays out, the player is randomly dropped into a lush colorful world to explore. This world will have lots of wildlife that all interact with each other. These animals are all completely different from the ones we have on earth and all have preditors and prey. The player will not be harmed by any of the wildlife and will be free to walk and glide and fly around experiencing the nature around him or her. The player may follow a pack of predators as they hunt down prey and fight to be the top of the food-chain or he may fly with creatures of the air and explore the world.The world will age as the player plays for a longer period of time. The creatures begin evolving until one or multiple discover fire and learn how to use tools. Civilizations will rise and fall, all under the watchfull eye of the player.

You pretty much to watch the history of an entire new world over the course of a few hours. The experience is intended to be ‘zen’ like.

3D Tetris Arcade Game

A submission by calebmcculloch for MDS GDV110 – ‘One Game a Day’ Assignment 41

in 3D tetris the player views the game from a third person view. The camera will follow the tetris piece from over the sholder. The player must then from this view, navigate so that it will fit into the whole-in-the-wall that is approving very quickly. The twist comes in the fact that the player must navigate three seperat peices on three different planes. The player can press the tab key to rotate between this screens/planes.

The player can also rotate each tetris block with the wasd keys. Each time the player gets a block sucesfully through each wall the player is awarded points based on the difficulty of the block. A new random block also spawned again on that screen. As the player lasts longer in each level, the walls will approach faster and faster. A new screen will appear after every 30 seconds. The player can reduce this down by one if he completes 10 walls. The player will have three lives, after that though its game over.

Crows Curse

A submission by calebmcculloch for MDS GDV110 – ‘One Game a Day’ Assignment 40

Crows Curse is a 3D open world game set in an large gang-ridden city. You take the place of someone who has been cursed by the “Crow”, the reigning drug lord, after he made an ‘example’ of your brother who betrayed his trust. You have been marked with the talon tattoo around the eyes. Because of this you have become an outcast in this hostile world, you have become a public enemy and will be attacked by anyone who notices your mark. The only way to loose the curse is to gain the loyalty of the people and become a stronger, more powerful drug lord than the Crow.

You must now scavenge to live, find equipment and food to live off. Kill to survive and become the ultimate predator. The player is free to what he wants but will be guided my dialogue of the player speaking to himself. Days will pass and opportunities will arise, the player must take risks and make big decisions. Will you settle for acceptance or will you aim for something much greater?

Longboarder Pro

A submission by calebmcculloch for MDS GDV110 – ‘One Game a Day’ Assignment 39

Longborder Pro is a endless skater ios game that tests the skill of the player. The player takes the role of a professional longer boarder skating down the steepest road in the world, located in the somewhere in south america. The player must tilt his device to turn the long board and to avoid obsticles such as wild life crossing the road and on common traffic. The player can swipe left or right to initaite a power slide to curve around bends and make emergancy dodges.

The twist is that the longer the player skates down the road, the longer his long board will grow. The board become more and more unwieldy the longer it gets. So eventually the must rely on his skill to predict the next turn and be able to power slide around obstacles quickly.

The player will earn points for how long he lasts and can uses these points at a store to purchase new boards with slightly different stats as well as costumes and new characters.

Reward Chart Game

A submission by calebmcculloch for MDS GDV110 – ‘One Game a Day’ Assignment 38

This Online Multiplayer game for kids is designed to be used as a tool for parents. They can use their account to assign points (insert in game currency name) to their children for doing house hold tasks and chores. These points can be cashed in in game and will be used as a form of currency to unlock and buy things. The parent will need to have a verified account and will be allocated a number of points that they can give to their children each week. The game is similar to that of club penguin. It will be multiplayer online, and be curency focused with a bunch of mini games and places to explore. The players can use the points to buy outfits, pimp out their homes and pay for items and things.

The intent of this game is to create a much more fun version of reward charts that the next generation of kids will enjoy and will be motivated to do work around the house.

Pwcca’s Forest

A submission by calebmcculloch for MDS GDV110 – ‘One Game a Day’ Assignment 37

Pwcca’s Forest is a 3D platformer game in the same vein as classics such as Mario 64, Conkers Bad Fur Day, and Rayman 2: The Great Escape. The player takes the role of a forest spirit who resided in a tree near the edge of the forest, Pwcca. Pwcca who must save Her forest from the advances of the Stonarr, a mighty steam-punk empire who are deforesting the ancient trees to fuel their rapid expansion.

There are no other allied NPC’s that Pwcca can directly talk to. Her forest is inhabited my spirits who reside within the massive trees. She being the youngest spirit awoke soon after the Stonarr began deforestation. However many of the more ancient and powerful spirits are deep in slumber and are unaware of the evil that is happening. Pwcca’s task is two awake one of the most ancient spirits, at the heart of the forest, so that she may use its power to repel the Stonarr. She must travel deep into the forest, to place so ancient that no living creature has ever laid eye’s on it and even Old Gods fear to tread there.

Pwcca’s forest is beyond huge and the trees tower above far the forest floor. Much of the game play involves running along twisting branches, exploring deep knots in the trunks and discovering secrets among the twisted roots. Much of the lore of the world will be displayed by the surroundings. Pwcca must confront the Stonarr as well as dark beasts and Gods of the forest to save what she loves.

The Ordinary Death of Maxwell Simmons

A submission by calebmcculloch for MDS GDV110 – ‘One Game a Day’ Assignment 36

The Ordinary Death of Maxwell Simmons is a top down rpg game in which the player takes the place of Maxwell Simmons. He was an upstanding citizen who, as far as the player knows, lived a completely ordinary and upstanding life. At the start of the game we see a quick Maxwell being murdered in his bed. However, for some unkown reason Maxwell is able to go back in time and relive his last 12 hours in a desperate search to find his murderer and stop him before he gets killed.

You the player must guide Maxwell and help him figure out why this is happening. It is clear that Maxwell Simmons has many dark secrets that he wants to keep hidden, and many enemies. Each time that the player fails and Maxwell is murdered, he will mutter a hint or piece of his story. The player will have to go back many times, slowly unraveling a much darker story than what they had first imagined. Maxwell Simmons will turn out to be a much more interesting character than what the player originally thought.

Goopers Big Escape

A submission by calebmcculloch for MDS GDV110 – ‘One Game a Day’ Assignment 35

Goopers Big Escape is a 2D puzzle game. The player takes the role of a failed human-to-matter experiment, Gooper, and must escape the confines of a large, guarded, science facility. Even though the experiment is a failure, Gooper still managed to live with a number of qualities found in goo. The player must use these qualities to escape the facility.

Goopers Big Mistake will be a fast paced platformer game. The player must think quickly to escape using his abilities. Gooper will be chased by security, shot at by defenses, and hunted down by dog-bots. Each level will be open ended and will have multiple ways to get through. To escape, Gooper must first collect the blue, green, and red security keys to get through the main gates. They will also be a speed run mode where the player is timed and also a ghost mode where the player can race his previous runs.

Goo-morgh: The player can temporarily change into its gooey state. This will allow the player to quickly move through thin obstacles, become immune to projectiles, or squeeze through tight spaces.

Goo-control: The player can use his innate gooness to shoot out a blog of goo and control it for a while. He can also control other goey blobs and failed experiments that he comes across. Though these experiments are even less complete and only last a short while.

Iceberg Bezerkers

A submission by calebmcculloch for MDS GDV110 – ‘One Game a Day’ Assignment 32

Iceberg Bezerkers is a ios game that is in the same genre as other ios/facebook games such as clash of clans and backyard monsters. However the intention for Iceberg Bezerkers is to create a quality game in that same tap-and-harvest/supply manager genre; To combine that crazy addictive gameplay that is found in those sorts of games and combine that with actual player progression and quality game play. in this one the player takes control of a crew of Vikings who, by some curse of the trickster god Loki, have been wrecked on an iceberg. With meager supplies left the player must build them shelter and help them thrive once more.

The overall goal for the player is to get the Vikings back on their feet, build them another ship and begin raiding other places for supplies (using those to pimp out their Iceberg.
But before that the player must help the Vikings survive. Build them shelter and get them a steady source of food by fishing off the edge. The player can send the Vikings off to explore the iceberg (its quite big) and they may come back with supplies from other wrecks.
The player can also construct and then upgrade a long ship which can be sent off on raids, these bring back supplies and treasure.

Things take time to build but not ridiculous amounts, just enough to hit that perfect addictive spot that will keep players coming back without affecting game play.

Duplox!

A submission by calebmcculloch for MDS GDV110 – ‘One Game a Day’ Assignment 31

Duplox is a puzzle game where the player controls a little guy trying to get to the center of a 3D blocky puzzle. This puzzle can be rotated with the mouse by holding right click and dragging, the player is control with the wasd keys and the camera will move by normal mouse controls (no holding click). Each level will be a different puzzle, with them getting harder and more complex as the game continues.

The puzzle will be made up of a bunch of different blocky interlocking pieces. These pieces will all be a different colour. As the player moves around the puzzle he can step on a coloured switch, this will move the corresponding colored piece and will open up another section of the puzzle. This player must use this mechanic alone (along with basic movement) to figure out how to open up the puzzles and get to the center of each one.

Super Myth Racing

A submission by calebmcculloch for MDS GDV110 – ‘One Game a Day’ Assignment 30

Super Myth Racing is a 3D aerial racing game where each player is in control of a winged mythological beast and must fly along a pathway that winds around something like a castle or through a series of caves. Player can fly through hoops to gain a short speed boost. These hoops also lead the way around each map, helping newer players to navigate the path. Similar to games like Crash Team Racing or Mario Kart, Super Myth Racing has a pick up system which allows players to grab mystery eggs from the air these eggs will soon hatch and give the player a onetime ability. These abilities can range from simple speed boosts, to weapon abilities fire spray or summoning hunting imps that will chase down everyone ahead of you.

The player can choose from a series of mythological beasts to race with. Each species will have a rating out of five of each of the three stats: speed, maneuverability and acceleration.
The different species are: Dragons, Griffins, Gargoyles, Phoenixes, Hippogriffs and Wyverns.

10 Steps to Building a Winning Trading Plan

Matt Blackman has 25+ years of experience as a financial writer and 11+ years of expertise as a research analyst; contributes to several publications.

Charles is a nationally recognized capital markets specialist and educator with over 30 years of experience developing in-depth training programs for burgeoning financial professionals. Charles has taught at a number of institutions including Goldman Sachs, Morgan Stanley, Societe Generale, and many more.

Katharine Beer is a writer, editor, and archivist based in New York. She has a broad range of experience in research and writing, having covered subjects as diverse as the history of New York City’s community gardens and Beyonce’s 2018 Coachella performance.

There is an old expression in business that, if you fail to plan, you plan to fail. It may sound glib, but people that are serious about being successful, including traders, should follow those words as if they are written in stone. Ask any trader who makes money on a consistent basis and they will probably tell you that you have two choices: 1) methodically follow a written plan or 2) fail.

If you already have a written trading or investment plan, congratulations, you are in the minority. It takes time, effort, and research to develop an approach or methodology that works in financial markets. While there are never any guarantees of success, you have eliminated one major roadblock by creating a detailed trading plan.

Key Takeaways

  • Having a plan is essential for achieving trading success.
  • A trading plan should be written in stone, but is subject to reevaluation and can be adjusted along with changing market conditions.
  • A solid trading plan considers the trader’s personal style and goals.
  • Knowing when to exit a trade is just as important as knowing when to enter the position.
  • Stop-loss prices and profit targets should be added to the trading plan to identify specific exit points for each trade.

If your plan uses flawed techniques or lacks preparation, your success won’t come immediately, but at least you are in a position to chart and modify your course. By documenting the process, you learn what works and how to avoid the costly mistakes that newbie traders sometimes face. Whether or not you have a plan now, here are some ideas to help with the process.

Disaster Avoidance 101

Trading is a business, so you have to treat it as such if you want to succeed. Reading a few books, buying a charting program, opening a brokerage account, and starting to trade with real money is not a business plan—it is more like a recipe for disaster.

A plan should be written—with clear signals that are not subject to change—while you are trading, but subject to reevaluation when the markets are closed. The plan can change with market conditions and might see adjustments as the trader’s skill level improves. Each trader should write their own plan, taking into account personal trading styles and goals. Using someone else’s plan does not reflect your trading characteristics.

Investing After the Golden Age

Building the Perfect Master Plan

No two trading plans are the same because no two traders are exactly alike. Each approach will reflect important factors like trading style as well as risk tolerance. What are the other essential components of a solid trading plan? Here are 10 that every plan should include:

1. Skill Assessment

Are you ready to trade? Have you tested your system by paper trading it, and do you have confidence that it will work in a live trading environment? Can you follow your signals without hesitation? Trading the markets is a battle of give and take. The real pros are prepared and take profits from the rest of the crowd who, lacking a plan, generally give money away after costly mistakes.

2. Mental Preparation

How do you feel? Did you get enough sleep? Do you feel up to the challenge ahead? If you are not emotionally and psychologically ready to do battle in the market, take the day off—otherwise, you risk losing your shirt. This is almost guaranteed to happen if you are angry, preoccupied, or otherwise distracted from the task at hand.

Many traders have a market mantra they repeat before the day begins to get them ready. Create one that puts you in the trading zone. Additionally, your trading area should be free of distractions. Remember, this is a business and distractions can be costly.

3. Set Risk Level

How much of your portfolio should you risk on one trade? This will depend on your trading style and tolerance for risk. The amount of risk can vary, but should probably range from around 1% to 5% of your portfolio on a given trading day. That means if you lose that amount at any point in the day, you get out of the market and stay out. It’s better to take a break, and then fight another day, if things aren’t going your way.

4. Set Goals

Before you enter a trade, set realistic profit targets and risk/reward ratios. What is the minimum risk/reward you will accept? Many traders will not take a trade unless the potential profit is at least three times greater than the risk. For example, if your stop loss is $1 per share, your goal should be a $3 per share in profit. Set weekly, monthly, and annual profit goals in dollars or as a percentage of your portfolio, and reassess them regularly.

5. Do Your Homework

Before the market opens, do you check what is going on around the world? Are overseas markets up or down? Are S&P 500 index futures up or down in pre-market? Index futures are a good way of gauging the mood before the market opens because futures contracts trade day and night.

What are the economic or earnings data that are due out and when? Post a list on the wall in front of you and decide whether you want to trade ahead of an important report. For most traders, it is better to wait until the report is released rather than taking unnecessary risks associated with trading during the volatile reactions to reports. Pros trade based on probabilities. They don’t gamble. Trading ahead of an important report is often a gamble because it is impossible to know how markets will react.

6. Trade Preparation

Whatever trading system and program you use, label major and minor support and resistance levels on the charts, set alerts for entry and exit signals and make sure all signals can be easily seen or detected with a clear visual or auditory signal.

7. Set Exit Rules

Most traders make the mistake of concentrating most of their efforts on looking for buy signals, but pay very little attention to when and where to exit. Many traders cannot sell if they are down because they don’t want to take a loss. Get over it, learn to accept losses, or you will not make it as a trader. If your stop gets hit, it means you were wrong. Don’t take it personally. Professional traders lose more trades than they win, but by managing money and limiting losses, they still make profits.

Before you enter a trade, you should know your exits. There are at least two possible exits for every trade. First, what is your stop loss if the trade goes against you? It must be written down. Mental stops don’t count. Second, each trade should have a profit target. Once you get there, sell a portion of your position and you can move your stop loss on the rest of your position to the breakeven point if you wish.

8. Set Entry Rules

This comes after the tips for exit rules for a reason: Exits are far more important than entries. A typical entry rule could be worded like this: “If signal A fires and there is a minimum target at least three times as great as my stop loss and we are at support, then buy X contracts or shares here.”

Your system should be complicated enough to be effective, but simple enough to facilitate snap decisions. If you have 20 conditions that must be met and many are subjective, you will find it difficult (if not impossible) to actually make trades. In fact, computers often make better traders than people, which may explain why most of the trades that now occur on major stock exchanges are generated by computer programs.

Computers don’t have to think or feel good to make a trade. If conditions are met, they enter. When the trade goes the wrong way or hits a profit target, they exit. They don’t get angry at the market or feel invincible after making a few good trades. Each decision is based on probabilities, not emotion.

9. Keep Excellent Records

Many experienced and successful traders are also excellent at keeping records. If they win a trade, they want to know exactly why and how. More importantly, they want to know the same when they lose, so they don’t repeat unnecessary mistakes. Write down details such as targets, the entry and exit of each trade, the time, support and resistance levels, daily opening range, market open and close for the day, and record comments about why you made the trade as well as the lessons learned.

You should also save your trading records so that you can go back and analyze the profit or loss for a particular system, drawdowns (which are amounts lost per trade using a trading system), average time per trade (which is necessary to calculate trade efficiency), and other important factors. Also, compare these factors to a buy-and-hold strategy. Remember, this is a business and you are the accountant. You want your business to be as successful and profitable as possible.

The percentage of day traders that quit within two years, according to a 2017 paper titled “Do Day Traders Rationally Learn About Their Abilities” by Barber, Lee, Liu, Odean, and Zhang.

10. Analyze Performance

After each trading day, adding up the profit or loss is secondary to knowing the why and how. Write down your conclusions in your trading journal so you can reference them later. Remember, there will always be losing trades. What you want is a trading plan that wins over the longer term.

The Bottom Line

Successful practice trading does not guarantee that you will find success when you begin trading real money. That’s when emotions come into play. But successful practice trading does give the trader confidence in the system they are using, if the system is generating positive results in a practice environment. Deciding on a system is less important than gaining enough skill to make trades without second-guessing or doubting the decision. Confidence is key.

There is no way to guarantee a trade will make money. The trader’s chances are based on their skill and system of winning and losing. There is no such thing as winning without losing. Professional traders know before they enter a trade that the odds are in their favor or they wouldn’t be there. By letting their profits ride and cutting losses short, a trader may lose some battles, but they will win the war. Most traders and investors do the opposite, which is why they don’t consistently make money.

Traders who win consistently treat trading as a business. While there is no guarantee that you will make money, having a plan is crucial if you want to be consistently successful and survive in the trading game.

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Pgcps homework help

Pgcps homework help

Here are some Web links for you to use to improve your skills and support what you are learning in the classroom.

Clever Login

Renaissance Access for STAR and Freckle

  • Renaissance Website: https://tinyurl.com/ifmstar21
  • Choose “I am a Student”
  • Scholar Username: usually first initial and last name
  • Passwords: first initial + last initial + 4 digital DOB
PGCPS Student Email Login

All scholars have their own Prince George’s County Public Schools email address. This Google account will allow students and teachers to interact with one another via Google Classroom.

Math Common Core Network

Online “Toolkit” offering nearly 1,000 resources to support students and teachers when implementing the existing State Curriculum in the classroom.
www.mdk12.org/instruction/curriculum/mathematics/index.html

Reading/English Language Arts Common Core Network

Online “Toolkit” offering nearly 1,000 resources to support students and teachers when implementing the existing State Curriculum in the classroom.
www.mdk12.org/instruction/curriculum/reading/index.html

Tutor.com

This site offers tutoring and homework help from live, professional tutors in more than 16 subjects, for eligible children of military families who need some extra help.
www.tutor.com/military/how-it-works

Ask an Expert

A great site to get answers to questions using a directory of real-life “experts.” The categories include science, animals, arts, internet/computer, international/cultural, health, money/business, and more!
www.askanexpert.com

Cool Math 4 Kids

This site has math games, brain benders, and lots of other activities to help with math skills and to make math fun. (K-8)
www.coolmath4kids.com

Ben’s Guide to U.S. Government for Kids

These resources can help you learn about our government and how it works, including historical documents, how laws are made, and the election process. For all ages.
bensguide.gpo.gov

The Khan Academy

On this site students can make use of an extensive video library, practice exercises, and assessments from any computer with access to the web.
www.khanacademy.org

PSAT 8/9

The link below provides step by step directions for parents. This gives direction for completion of a diagnostic test and subsequent practice items through Khan Academy.

Tutoring: Instructional Support Opportunities

TutorMe is an online tutoring platform that connects students to live tutors, 24 hours a day in over 300 subjects, right from their home. Tutors are available to help students improve their grades, understand difficult concepts, or just get help with simple questions!

Math Tutoring

Get math homework help, studying and test prep support in mathematics. Tutoring is available for all skill levels.

Reading/English Language Arts Tutoring

Learn about our tutoring programs that can build your child’s skills and confidence in Reading/English Language Arts.

Social Studies Tutoring

Explore how students can practice critical literacy and civic skills to explore issues impacting their community!

Homework Support Suite from Prince George’s County Memorial Library

Access live tutoring in English and Spanish, practice tests for college entrance, databases, and research tools.

Book Nook Small Group Reading & Mathematics Tutoring (Rising K-6)

Strengthen literacy skills through this digital reading tutoring program. Registration coming soon.

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Steps involved in creative writing

Top tips for creative writing

Crafting an original work of fiction, poetry, or creative non-fiction takes time, practice, and persistence. While there’s no exact science to creative writing, the following tips will help you get started:

1 Write about what you know

Beginning writers always get told ‘write what you know’, but it’s good advice. Use settings, characters, background, and language that you’re already familiar with and create new stories from the world that you already know. This is like using research you’ve already done. And remember, your background, what you bring to the act of writing, is as valid as what anyone else can bring.

2 Write about what you don’t know

Use your imagination to create new situations, new characters, new relationships, even new worlds. Choose to write about a different period in history, or a place that you’re not familiar with. Where your imagination needs help, fill in the gaps with research. The best thing about being a creative writer is creating.

3 Read widely and well

Writers love reading. Make yourself familiar with the published landscape of writing in your chosen field, whether it’s modern poetry, literary fiction, thrillers, short stories, or fantasy. Nothing encourages good writing like reading good writing.

4 Hook your readers

Nobody is forced to read your novel or short story, so it’s important to hook readers right away. Your opening sentence or paragraph should encourage them to continue, perhaps by making them laugh, or exciting their curiosity, or just making them want to find out what happens next.

Consider the intriguing sting in the tale of the opening sentence of George Orwell’s 1984:

It was a bright cold day in April, and the clocks were striking thirteen.

It seems like a very traditional opening and then – thirteen? You want to know more and so you read on.

Now look at the first sentence of Raymond Carver’s short story Viewfinder:

A man without hands came to the door to sell me a photograph of my house.

Just a short sentence but with so much that we need to have explained. We’re hooked.

5 Get your characters talking

We find out about the people we meet through what they say to us, how they say it, their choice of words, their accents, their verbal habits. Readers should be able to do the same with fictional characters. People on the page really start to live when they start exchanging dialogue.

Writing dialogue needs a lot of work – making it fresh and authentic, editing repeatedly to get it right – but it’s worth the effort.

6 Show rather than tell

Too much description, too many adjectives and adverbs, can slow up your narrative and cause your readers to lose interest. Where possible, it’s better to show you readers what a person, the atmosphere in the room, the relationship between your characters is like – show, that is, by what they say, how they interact, what they do. It’s more effective than telling the reader through wordy piles of information.

This is a tricky one. You have to do some telling so it’s important not to become obsessive about avoiding it.

7 Get it right first time

Try to get your first draft as near perfect as possible. Few writers manage this kind of quality the first time but no one ever wrote great literature by aiming low. On the contrary, aim for the best and do your best from the very start.

8 Keep polishing

If you don’t get it right first time, you can do what most writers do – polish and perfect through the editing process. Don’t make the mistake of thinking that editing is the same as proofreading; it’s about much more than correcting errors. Rather, editing involves carefully going through your work to see what to leave out, what to change, finding out what you have to do to improve your writing, make it sharper, tidier, better.

Editing can be hard work. It’s said that Ernest Hemingway took the last page of A Farewell to Arms through nearly 40 drafts, so don’t give up if you feel you’re getting nowhere.

9 Make the most of your opportunities

Many aspiring writers claim they simply don’t have the time to make the most of their ideas. Yet, if you analyse a typical day, there are always those intervals – using public transport, waiting for a friend, time spent in the waiting room of the doctor or dentist – when it’s possible to pull out a writing pad, a laptop, a tablet and just write. Identify your opportunities – five minutes is enough to get a few sentences down – and use them.

Creative Writing: How to Get Started with Creative Writing [+ 9 Exercises]

Now, we’re not saying your creative writing is bad necessarily, but just that if you want to continue to push yourself in this industry, you’ll need some work since literature is more competitive now than it ever has been.

You might not like to face that truth, but it is indeed a truth everyone who wants to write and publish successfully has to face.

I’ll go into more detail about that in a little bit but every writer out there needs some writing tips to help them get better.

And one of the best ways to get better at creative writing is to first learn and understand the craft of it, and then challenge yourself by completing writing exercises.

Because when your time comes to publish, you want a high-quality final product in order to actually sell your book and acquire raving fans.

Save This Resource NOW for Quick Reference Later…

200+ Fiction Writing Prompts In the Most Profitable Genres

Come up with your NEXT great book idea with over 200 unique writing prompts spanning 8 different genres. Use for a story, scene, character inspo, and more!

Here’s what you’ll learn about creative writing:

What is Creative Writing?

Creative writing is a form of writing where creativity is at the forefront of its purpose through using imagination, creativity, and innovation in order to tell a story through strong written visuals with an emotional impact, like in poetry writing, short story writing, novel writing, and more.

It’s often seen as the opposite of journalistic or academic writing.

When it comes to writing, there are many different types. As you already know, all writing does not read in the same way.

Creative writing uses senses and emotions in order to create a strong visual in the reader’s mind whereas other forms of writing typically only leave the reader with facts and information instead of emotional intrigue.

It can be a book series or a single installation, the factors that make up creative writing have more to do with how it sits with the reader artistically.

What are the Elements of Creative Writing?

In order to get better at creative writing, you have to understand the elements of what makes writing a book great.

You can’t build a car engine without understanding how each part plays a role, right…?

That’s the same case with writing.

And just a note, this is all stuff we cover, and you get to talk about 1-on-1 with your coach when you join Self-Publishing School.

Here are the elements that make up creative writing and why each is just as important as the other.

Unique Plot

What differentiates creative writing and other forms of writing the most is the fact that the former always has a plot of some sort – and a unique one.

Yes, remakes are also considered creative writing, however, most creative writers create their own plot formed by their own unique ideas. Without having a plot, there’s no story.

And without a story, you’re really just writing facts on paper, much like a journalist. Learn how to plot your novel and you’ll open up the possibility of writing at a higher level without the need to find your story as much.

Character development

Characters are necessary for creative writing. While you can certainly write a book creatively using the second person point of view (which I’ll cover below), you still have to develop the character in order to tell the story.

Character development can be defined as the uncovering of who a character is and how they change throughout the duration of your story. From start to end, readers should be able to understand your main characters deeply.

Underlying Theme

Almost every story out there has an underlying theme or message – even if the author didn’t necessarily intend for it to. But creative writing needs that theme or message in order to be complete.

That’s part of the beauty of this form of art. By telling a story, you can also teach lessons.

Visual Descriptions

When you’re reading a newspaper, you don’t often read paragraphs of descriptions depicting the surrounding areas of where the events took place. Visual descriptions are largely saved for creative writing.

You need them in order to help the reader understand what the surroundings of the characters look like.

Show don’t tell writing pulls readers in and allows them to imagine themselves in the characters’ shoes – which is the reason people read.

Point of View

There are a few points of views you can write in. That being said, the two that are most common in creative writing are first person and third person.

  • First Person – In this point of view, the narrator is actually the main character. This means that you will read passages including, “I” and understand that it is the main character narrating the story.
  • Second Person – Most often, this point of view isn’t used in creative writing, but rather instructional writing – like this blog post. When you see the word “you” and the narrator is speaking directly to you, it’s second person point of view.
  • Third Person – Within this point of view are a few different variations. You have third person limited, third person multiple, and third person omniscient. The first is what you typically find.

  • Third person limited’s narrator uses “he/she/they” when speaking about the character you’re following. They know that character’s inner thoughts and feelings but nobody else’s. It’s much like first person, but instead of the character telling the story, a narrator takes their place.
  • Third person multiple is the same as limited except that the narrator now knows the inner thoughts and feelings of several characters.
  • The last, third person omniscient, is when the narrator still uses “he/she/they” but has all of the knowledge. They know everything about everyone.

While non-creative writing can have dialogue (like in interviews), that dialogue is not used in the same way as it is in creative writing. Creative writing (aside from silent films) requires dialogue to support the story.

Your characters should interact with one another in order to further the plot and develop each character other more.

Imaginative Language

Part of what makes creative writing creative is the way you choose to craft the vision in your mind.

And that means creative writing uses more anecdotes, metaphors, similes, figures of speech, and other figurative language in order to paint a vivid image in the reader’s mind.

Emotional Appeal

All writing can have emotional appeal. However, it’s the entire goal of creative writing. Your job as a writer is to make people feel how you want them to by telling them a story.

Creative Writing Examples

Since creative writing covers such a wide variety of writing, we wanted to break down the different types of creative writing out there to help you make sense of it. Y ou may know that novels are considered creative writing, but what about memoirs?

Here are examples of creative writing:

  • TV show scripts
  • Movie scripts
  • Songs

9 Creative Writing Exercises to Improve Your Writing

Writing is just like any other skill. You have to work at it in order to get better.

It’s also much like other skills because the more you do it, the stronger you become in it. That’s why exercising your creative writing skills is so important.

How do you start creative writing?

The best authors out there, including Stephen King, recommend writing something every single day. These writing exercises will help you accomplish that and improve your talent immensely.

#1 – Describe your day with creative writing

This is one of my favorite little exercises to keep my writing sharp and in shape.

Just like with missing gym sessions, the less you write, the more of that skill you lose. Hannah Lee Kidder, a very talented author and Youtuber, gave me this writing exercise and I have used it many times.

Creative Writing Exercise:

All you have to do is sit down and describe your day – starting with waking up – as if you were writing it about another person. Use your creative writing skills to bring life to even the dullest moments, like showering or brushing your teeth.

#2 – Description depiction

If you’re someone who struggles with writing descriptions or you just want to get better in general, this exercise will help you do just that – and quickly.

In order to improve your descriptions, you have to write them with a specific intention.

With this exercise, the goal is to write your description with the goal of showing the reader as much as you can about your character without ever mentioning them at all.

Save This Resource NOW for Quick Reference Later…

200+ Fiction Writing Prompts In the Most Profitable Genres

Come up with your NEXT great book idea with over 200 unique writing prompts spanning 8 different genres. Use for a story, scene, character inspo, and more!

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Creative writing about face

Master List of Facial Expressions

This facial expressions list for writers is one of my all-time most popular posts. A lot of writers keep this page bookmarked! Writers need good facial expression descriptions in their writing to help the readers picture the characters, to convey emotions, and to set up lines of dialogue without having to write “said” or any of its synonyms. However, it’s easy for us to rely on the same descriptions over and over again. And sometimes in the middle of writing, when we’re trying to find the words to describe an angry expression or a sad expression, we draw a blank.

I created this list of words for facial expressions to address that challenge. The expressions are broken down by the part of the face. Note that some of them work for more than one emotion—a person might narrow their eyes out of vindictiveness or skepticism, for instance, and their face might turn red out of anger or out of embarrassment. Some of them require a little more explanation on your part. You’ll have to say what she’s glaring at, or if his face is contorting in rage, or grief, or what. And not all of these will work for every character—it depends on what they look like and how they generally react to things. In many cases I’ve given several ways to describe the same thing. While I have included some longer phrases, they are not proprietary and it’s fine to use them.

Some of these aren’t exactly facial expressions, but useful for dialogue tags. In fact, I started this list in a notebook for myself as a reference so I would stop using “he said” and “she said” so often…and as any editor or writing coach will tell you, just using tons of synonyms for “said” does not solve this problem; it makes it worse! By using a facial expression as a dialogue tag, you can also convey the tone of voice.

Here’s the facial expressions list. You might want to pin it for future reference!

Faces – quotes and descriptions to inspire creative writing

Faces come as opening flower buds, each aglow with the light of the new day.

To the settled heart and wise soul, every face is an open book.

The light we keep within must ever shine, for when souls feels beautiful, faces become beautiful, for love and beauty are threads of the same concept.

A face will tell you infinite things before a word is spoken, one only has to realise how to listen.

To see your face is to see the lights of home.

His face to my eyes was all the beauty a man can possess, not for his features, yet for the light in his eyes and the gentle warmth of his soul.

From the faces came their true state, either as their ‘good wolf’ self or their ‘evil wolf’ self, their temporary polarity to the sunlight or the cold malice on display whether they knew it or not.

Creative writing about face

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